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	<title>Comments on: Chain Reactions: Unforeseen Consequences</title>
	<atom:link href="http://aiiane.net/blog/2009/09/chain-reactions-unforeseen-consequences/feed/" rel="self" type="application/rss+xml" />
	<link>http://aiiane.net/blog/2009/09/chain-reactions-unforeseen-consequences/</link>
	<description>The best work gets done after 2 am</description>
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		<title>By: Martin</title>
		<link>http://aiiane.net/blog/2009/09/chain-reactions-unforeseen-consequences/comment-page-1/#comment-167</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Sun, 27 Sep 2009 11:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=137#comment-167</guid>
		<description>Interesting read. But it&#039;s also interesting to note that for Aion, at elast imho, western players will have to somewhat get used to an asian MMO mindset - e.g. things such as boss mobs not dropping any usable loot for run after run. I&#039;ve done Fire Temple for two days now without any unique drop. And I doubt they will adjust loot rates for the western market. If they had planned to do so, they would have already done that. Uhm yeah...kinda gone a little offtopic there, sorry :D</description>
		<content:encoded><![CDATA[<p>Interesting read. But it&#8217;s also interesting to note that for Aion, at elast imho, western players will have to somewhat get used to an asian MMO mindset &#8211; e.g. things such as boss mobs not dropping any usable loot for run after run. I&#8217;ve done Fire Temple for two days now without any unique drop. And I doubt they will adjust loot rates for the western market. If they had planned to do so, they would have already done that. Uhm yeah&#8230;kinda gone a little offtopic there, sorry <img src='http://aiiane.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Zukan</title>
		<link>http://aiiane.net/blog/2009/09/chain-reactions-unforeseen-consequences/comment-page-1/#comment-165</link>
		<dc:creator>Zukan</dc:creator>
		<pubDate>Sun, 27 Sep 2009 00:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=137#comment-165</guid>
		<description>:X

well now I have no excuses.</description>
		<content:encoded><![CDATA[<p>:X</p>
<p>well now I have no excuses.</p>
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		<title>By: Aiiane</title>
		<link>http://aiiane.net/blog/2009/09/chain-reactions-unforeseen-consequences/comment-page-1/#comment-160</link>
		<dc:creator>Aiiane</dc:creator>
		<pubDate>Fri, 25 Sep 2009 19:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=137#comment-160</guid>
		<description>I&#039;ve found that each system has its merits - private stores are a little bit more flexible in location, but auction houses are much more convenient for browsing and finding decent prices. It&#039;s nice to have both.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve found that each system has its merits &#8211; private stores are a little bit more flexible in location, but auction houses are much more convenient for browsing and finding decent prices. It&#8217;s nice to have both.</p>
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		<title>By: Aiiane</title>
		<link>http://aiiane.net/blog/2009/09/chain-reactions-unforeseen-consequences/comment-page-1/#comment-159</link>
		<dc:creator>Aiiane</dc:creator>
		<pubDate>Fri, 25 Sep 2009 19:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=137#comment-159</guid>
		<description>Also Zukan, there are servers that don&#039;t have queues - it&#039;s only the 3-4 highest population servers that were queuing, and even then the queues usually died out by the late evening.</description>
		<content:encoded><![CDATA[<p>Also Zukan, there are servers that don&#8217;t have queues &#8211; it&#8217;s only the 3-4 highest population servers that were queuing, and even then the queues usually died out by the late evening.</p>
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		<title>By: Ayonyx</title>
		<link>http://aiiane.net/blog/2009/09/chain-reactions-unforeseen-consequences/comment-page-1/#comment-158</link>
		<dc:creator>Ayonyx</dc:creator>
		<pubDate>Fri, 25 Sep 2009 18:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=137#comment-158</guid>
		<description>@Zukan it was fixed this morning re: &lt;a href=&quot;http://kotaku.com/5367916/aion-gets-rid-of-idle-shopkeepers-to-lessen-queue-times&quot; rel=&quot;nofollow&quot;&gt;Kotaku&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>@Zukan it was fixed this morning re: <a href="http://kotaku.com/5367916/aion-gets-rid-of-idle-shopkeepers-to-lessen-queue-times" rel="nofollow">Kotaku</a></p>
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		<title>By: Zukan</title>
		<link>http://aiiane.net/blog/2009/09/chain-reactions-unforeseen-consequences/comment-page-1/#comment-157</link>
		<dc:creator>Zukan</dc:creator>
		<pubDate>Fri, 25 Sep 2009 17:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=137#comment-157</guid>
		<description>When I heard about the queues I remembered back to how much I hated it in Warhammer Online. I&#039;m no longer in a rush to get the game. Hopefully by they get it fixed by the time I decide to pick it up (if I even do anymore). It looks like a really nice game, and jaw dropping art that I can imagine inspiring me some how, but I just hate queues so damn much. :P</description>
		<content:encoded><![CDATA[<p>When I heard about the queues I remembered back to how much I hated it in Warhammer Online. I&#8217;m no longer in a rush to get the game. Hopefully by they get it fixed by the time I decide to pick it up (if I even do anymore). It looks like a really nice game, and jaw dropping art that I can imagine inspiring me some how, but I just hate queues so damn much. <img src='http://aiiane.net/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Ayonyx</title>
		<link>http://aiiane.net/blog/2009/09/chain-reactions-unforeseen-consequences/comment-page-1/#comment-155</link>
		<dc:creator>Ayonyx</dc:creator>
		<pubDate>Fri, 25 Sep 2009 15:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=137#comment-155</guid>
		<description>In my opinion I never really saw the personal stores as a problem. I do understand for the mainstream population of the game that it might be annoying to have to sit in queues then log in to afk players using a shop to keep them in those queues. I didn&#039;t run into that problem, but it&#039;s understandable to be frustrated by it. I did find myself thinking about what could have been with a payment model similar to what was used in the eastern releases of the game. 

I&#039;m not sure it specifically applies to me but, it seems that it might be a more effective way to do things. Assuming there was a system that would charge &lt;b&gt;as you go&lt;/b&gt; that would allow players to pay for blocks of time as they became needed. This type of system may appeal to players with time constraints more then a fixed amount. Instead of paying for time that may not be used, players would pay for what is actually needed. The opposite of that argument is that players who can play for longer amounts may end up paying more then your standard $15 a month. I believe that it might balance things out where some parties would pay less and others would pay more. It would be an interesting system to try if you ask me.</description>
		<content:encoded><![CDATA[<p>In my opinion I never really saw the personal stores as a problem. I do understand for the mainstream population of the game that it might be annoying to have to sit in queues then log in to afk players using a shop to keep them in those queues. I didn&#8217;t run into that problem, but it&#8217;s understandable to be frustrated by it. I did find myself thinking about what could have been with a payment model similar to what was used in the eastern releases of the game. </p>
<p>I&#8217;m not sure it specifically applies to me but, it seems that it might be a more effective way to do things. Assuming there was a system that would charge <b>as you go</b> that would allow players to pay for blocks of time as they became needed. This type of system may appeal to players with time constraints more then a fixed amount. Instead of paying for time that may not be used, players would pay for what is actually needed. The opposite of that argument is that players who can play for longer amounts may end up paying more then your standard $15 a month. I believe that it might balance things out where some parties would pay less and others would pay more. It would be an interesting system to try if you ask me.</p>
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		<title>By: David "Soltanis" Stratton</title>
		<link>http://aiiane.net/blog/2009/09/chain-reactions-unforeseen-consequences/comment-page-1/#comment-153</link>
		<dc:creator>David "Soltanis" Stratton</dc:creator>
		<pubDate>Fri, 25 Sep 2009 14:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=137#comment-153</guid>
		<description>It is a shame that the private stores have to be limited in such a way. Personally I find Personal Stores are far better than Auction Houses.

I wonder what other problems will be encountered with the westernization of Aion.</description>
		<content:encoded><![CDATA[<p>It is a shame that the private stores have to be limited in such a way. Personally I find Personal Stores are far better than Auction Houses.</p>
<p>I wonder what other problems will be encountered with the westernization of Aion.</p>
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		<title>By: Eliza E</title>
		<link>http://aiiane.net/blog/2009/09/chain-reactions-unforeseen-consequences/comment-page-1/#comment-150</link>
		<dc:creator>Eliza E</dc:creator>
		<pubDate>Fri, 25 Sep 2009 07:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=137#comment-150</guid>
		<description>Interesting.  I didn&#039;t know about the difference between Western and Eastern pricing models.  I&#039;m probably going to be dropping WoW until Cataclysm comes out, but I&#039;m waiting for opinions on Aion to roll in before I decide to make that my game of choice.</description>
		<content:encoded><![CDATA[<p>Interesting.  I didn&#8217;t know about the difference between Western and Eastern pricing models.  I&#8217;m probably going to be dropping WoW until Cataclysm comes out, but I&#8217;m waiting for opinions on Aion to roll in before I decide to make that my game of choice.</p>
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