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	<title>Comments on: Preventing Cheating in Online Games</title>
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	<link>http://aiiane.net/blog/2009/09/preventing-cheating-in-online-games/</link>
	<description>The best work gets done after 2 am</description>
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		<title>By: Zukan</title>
		<link>http://aiiane.net/blog/2009/09/preventing-cheating-in-online-games/comment-page-1/#comment-33</link>
		<dc:creator>Zukan</dc:creator>
		<pubDate>Mon, 07 Sep 2009 10:12:13 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=116#comment-33</guid>
		<description>Well now I&#039;m not so sure I want to play Chanter. But I&#039;ve been sort of considering completely skipping Aion all together.

But on topic, I completely agree with you. Designing out the &#039;dead mechanic&#039; is what needs to happen. I mentioned it sort of in the last post. If players are building code to macro through leveling, twisting auras, grinding mobs... than there is a flaw in the game mechanic. It&#039;s sort of human nature to take something repetitive and a pain to do over and over and build something to do it for you. Farm equipment for example... back in the day they did it all by hand. Same thing with your traditional MMO, you use to sit there nose buried in your spell book, stood up, cast one spell, and plopped back down. These days there is next to no down time between combat and games are being designed for you to be able to slay large groups of mobs at once (claiming it&#039;s suppose to make you feel heroic.)  To me it&#039;s just time for a new system.</description>
		<content:encoded><![CDATA[<p>Well now I&#8217;m not so sure I want to play Chanter. But I&#8217;ve been sort of considering completely skipping Aion all together.</p>
<p>But on topic, I completely agree with you. Designing out the &#8216;dead mechanic&#8217; is what needs to happen. I mentioned it sort of in the last post. If players are building code to macro through leveling, twisting auras, grinding mobs&#8230; than there is a flaw in the game mechanic. It&#8217;s sort of human nature to take something repetitive and a pain to do over and over and build something to do it for you. Farm equipment for example&#8230; back in the day they did it all by hand. Same thing with your traditional MMO, you use to sit there nose buried in your spell book, stood up, cast one spell, and plopped back down. These days there is next to no down time between combat and games are being designed for you to be able to slay large groups of mobs at once (claiming it&#8217;s suppose to make you feel heroic.)  To me it&#8217;s just time for a new system.</p>
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