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	<title>Comments on: Live by Subs, Die by Subs</title>
	<atom:link href="http://aiiane.net/blog/2009/11/live-by-subs-die-by-sub/feed/" rel="self" type="application/rss+xml" />
	<link>http://aiiane.net/blog/2009/11/live-by-subs-die-by-sub/</link>
	<description>The best work gets done after 2 am</description>
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		<title>By: Radishlaw</title>
		<link>http://aiiane.net/blog/2009/11/live-by-subs-die-by-sub/comment-page-1/#comment-421</link>
		<dc:creator>Radishlaw</dc:creator>
		<pubDate>Sat, 07 Nov 2009 03:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=175#comment-421</guid>
		<description>Thanks to Grimnir I see your blog now, thanks for everything you have done for WAR so far Aiiane.

In response to the article, I do agree people seems to think very highly of sub numbers as an indicator of &quot;success&quot; and &quot;failure&quot;, which is strange considering the whole market exploded since days of the first MMOs, and a &quot;failed&quot; game can easily be at top of the chart before .Sure, from a business standpoint sub numbers are important, but it is also a game. As a player I would have thought personal enjoyment is the sole deciding factor, but apparently arguments doesn&#039;t work that way.

To me, every software has its life cycle. As long as I enjoy it, and the company is maintaining it, all is well. If they ask for feedback, I give them. If they change the direction so that I don&#039;t enjoy it anymore, I leave. It&#039;s not that hard right? Why all the agonizing over minute details, numbers and such? Those are the job of the company&#039;s management, my job is go into the world they set up and bash some heads.</description>
		<content:encoded><![CDATA[<p>Thanks to Grimnir I see your blog now, thanks for everything you have done for WAR so far Aiiane.</p>
<p>In response to the article, I do agree people seems to think very highly of sub numbers as an indicator of &#8220;success&#8221; and &#8220;failure&#8221;, which is strange considering the whole market exploded since days of the first MMOs, and a &#8220;failed&#8221; game can easily be at top of the chart before .Sure, from a business standpoint sub numbers are important, but it is also a game. As a player I would have thought personal enjoyment is the sole deciding factor, but apparently arguments doesn&#8217;t work that way.</p>
<p>To me, every software has its life cycle. As long as I enjoy it, and the company is maintaining it, all is well. If they ask for feedback, I give them. If they change the direction so that I don&#8217;t enjoy it anymore, I leave. It&#8217;s not that hard right? Why all the agonizing over minute details, numbers and such? Those are the job of the company&#8217;s management, my job is go into the world they set up and bash some heads.</p>
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		<title>By: Ysharros</title>
		<link>http://aiiane.net/blog/2009/11/live-by-subs-die-by-sub/comment-page-1/#comment-418</link>
		<dc:creator>Ysharros</dc:creator>
		<pubDate>Fri, 06 Nov 2009 13:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=175#comment-418</guid>
		<description>Ahhh, I didn&#039;t know you blogged! (Blame Frank at Overly Positive for linking to you :D) +1 on the linkage, per Grim above.

Great article! Seems that the broader issue isn&#039;t just counting-by-subs, it&#039;s the endless &quot;My game is good if it&#039;s better than that game&quot; -- which really isn&#039;t much of a logical proposition at all.

I understand that comparison is a natural human process, but as you say: shouldn&#039;t we start judging these games we play on their own merits rather than on endless comparisons with extreme yardsticks (in terms of both success and failure)?</description>
		<content:encoded><![CDATA[<p>Ahhh, I didn&#8217;t know you blogged! (Blame Frank at Overly Positive for linking to you <img src='http://aiiane.net/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ) +1 on the linkage, per Grim above.</p>
<p>Great article! Seems that the broader issue isn&#8217;t just counting-by-subs, it&#8217;s the endless &#8220;My game is good if it&#8217;s better than that game&#8221; &#8212; which really isn&#8217;t much of a logical proposition at all.</p>
<p>I understand that comparison is a natural human process, but as you say: shouldn&#8217;t we start judging these games we play on their own merits rather than on endless comparisons with extreme yardsticks (in terms of both success and failure)?</p>
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		<title>By: Aiiane</title>
		<link>http://aiiane.net/blog/2009/11/live-by-subs-die-by-sub/comment-page-1/#comment-416</link>
		<dc:creator>Aiiane</dc:creator>
		<pubDate>Fri, 06 Nov 2009 03:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=175#comment-416</guid>
		<description>Thanks Grimnir! :) I enjoy doing my work. :P</description>
		<content:encoded><![CDATA[<p>Thanks Grimnir! <img src='http://aiiane.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I enjoy doing my work. <img src='http://aiiane.net/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Grimnir</title>
		<link>http://aiiane.net/blog/2009/11/live-by-subs-die-by-sub/comment-page-1/#comment-415</link>
		<dc:creator>Grimnir</dc:creator>
		<pubDate>Fri, 06 Nov 2009 03:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=175#comment-415</guid>
		<description>There&#039;s a handful of games holding really low numbers in subs that just refuse to die, based on that I can&#039;t really accept the notion that subs = life in MMO&#039;s. Aside from the money issue, I think it&#039;s more a developer vs publisher that takes games out. Nothing to really support that theory, but there&#039;s been games with more than enough subs that catch a shutdown notice and really throw the playerbase for a spin. This just reeks of internal problems as opposed to cashflow issues. Really, any amount of cashflow in the green will keep a game living for years beyond it&#039;s time. A few ill mannered words spoken to the wrong guy in suit however...

OT: I just discovered your blog, I absolutely love your work. Big kudos, a small feature, and a spot on my blogroll for ya. 

-Cheers!</description>
		<content:encoded><![CDATA[<p>There&#8217;s a handful of games holding really low numbers in subs that just refuse to die, based on that I can&#8217;t really accept the notion that subs = life in MMO&#8217;s. Aside from the money issue, I think it&#8217;s more a developer vs publisher that takes games out. Nothing to really support that theory, but there&#8217;s been games with more than enough subs that catch a shutdown notice and really throw the playerbase for a spin. This just reeks of internal problems as opposed to cashflow issues. Really, any amount of cashflow in the green will keep a game living for years beyond it&#8217;s time. A few ill mannered words spoken to the wrong guy in suit however&#8230;</p>
<p>OT: I just discovered your blog, I absolutely love your work. Big kudos, a small feature, and a spot on my blogroll for ya. </p>
<p>-Cheers!</p>
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		<title>By: xXJayeDuBXx</title>
		<link>http://aiiane.net/blog/2009/11/live-by-subs-die-by-sub/comment-page-1/#comment-414</link>
		<dc:creator>xXJayeDuBXx</dc:creator>
		<pubDate>Fri, 06 Nov 2009 02:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=175#comment-414</guid>
		<description>After re-reading your post, I stand corrected. But you still make some good points!</description>
		<content:encoded><![CDATA[<p>After re-reading your post, I stand corrected. But you still make some good points!</p>
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		<title>By: Aiiane</title>
		<link>http://aiiane.net/blog/2009/11/live-by-subs-die-by-sub/comment-page-1/#comment-412</link>
		<dc:creator>Aiiane</dc:creator>
		<pubDate>Thu, 05 Nov 2009 23:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=175#comment-412</guid>
		<description>I&#039;m not actually saying Aion -is- a failure (after all, I still play and enjoy it!), I&#039;m just noting that it&#039;s one of the MMOs that a lot of people have been bringing up in such a debate.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not actually saying Aion -is- a failure (after all, I still play and enjoy it!), I&#8217;m just noting that it&#8217;s one of the MMOs that a lot of people have been bringing up in such a debate.</p>
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		<title>By: The Silly Subscriber Number Worship</title>
		<link>http://aiiane.net/blog/2009/11/live-by-subs-die-by-sub/comment-page-1/#comment-411</link>
		<dc:creator>The Silly Subscriber Number Worship</dc:creator>
		<pubDate>Thu, 05 Nov 2009 23:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=175#comment-411</guid>
		<description>[...] after reading what Up Past Midnight&#8217;s Aiiane had to say the other day regarding living and dying by the subscriber number, I begun really thinking about how worthwhile a simple number is for an MMO to be considered a [...]</description>
		<content:encoded><![CDATA[<p>[...] after reading what Up Past Midnight&#8217;s Aiiane had to say the other day regarding living and dying by the subscriber number, I begun really thinking about how worthwhile a simple number is for an MMO to be considered a [...]</p>
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		<title>By: xXJayeDuBXx</title>
		<link>http://aiiane.net/blog/2009/11/live-by-subs-die-by-sub/comment-page-1/#comment-410</link>
		<dc:creator>xXJayeDuBXx</dc:creator>
		<pubDate>Thu, 05 Nov 2009 23:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://aiiane.net/blog/?p=175#comment-410</guid>
		<description>I think you bring up some really good points. I would disagree with saying Aion is a failure just yet, I think it&#039;s still too early.

I think Fallen Earth may be in the same category as EVE one day. I think it&#039;s low key release along with a dedicated dev team will make Fallen Earth a success.</description>
		<content:encoded><![CDATA[<p>I think you bring up some really good points. I would disagree with saying Aion is a failure just yet, I think it&#8217;s still too early.</p>
<p>I think Fallen Earth may be in the same category as EVE one day. I think it&#8217;s low key release along with a dedicated dev team will make Fallen Earth a success.</p>
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