I’ve participated in a number of alpha/beta tests for various games over the past few years, both open and closed in nature. Though I don’t think I could pick out one particular test that I found the most productive or most enjoyable, there are some elements that I can definitely identify as being conducive to [...]
24Aug09
Effective Beta Testing
18Aug09
When Will We See REAL Crafting?
Crafting in MMORPGs has always seemed lackluster to me. Even though it varies in exact nature from game to game, it can almost always be summed up as the following: Look up recipe. Get ingredients for said recipe. Press button. Receive finished product. While this process has its benefits (it’s straightforward, for starters), it doesn’t [...]
Games have to be the ultimate user-driven application: they don’t actually provide any useful service beyond what the player perceives (well, unless you’re in the RMT industry). You’d think that because of this, games would have some of the most well-designed user interfaces out there – but it seems like a lot of the time, [...]