Browsing the archives for the ui tag

MMO Expectations

Over the past few years, I’ve tried out more than a few MMOs. Most of them have been of the RPG ilk, a couple have been more of a shooter experience, and a few others have attempted to go for something else entirely. Across all of them, however, I’ve noticed that there are certain things [...]

Critiquing The Aion UI

When you’ve seen and worked with game UIs as much as I have, you tend to be able to spot some issues in a UI without even really using it much. Other issues, however, can be a lot more subtle and won’t rear their heads until you’ve actually taken the time to use them for [...]

The UI is a Tool

I witnessed an interesting conversation tonight in the regional chat of one of the MMORPGs I currently play. Most of the conversation was centered around one particular individual and those responding to him, regarding the matter of unit frames. (For those of you not familiar with the term, “unit frames” are the portions of an [...]

The Visual Element of MMO Interfaces

Games have to be the ultimate user-driven application: they don’t actually provide any useful service beyond what the player perceives (well, unless you’re in the RMT industry). You’d think that because of this, games would have some of the most well-designed user interfaces out there – but it seems like a lot of the time, [...]